HOW TO PLAY SENNA
Senna is a marksman or support. He excels at defending at the back, dealing damage and healing/protecting his team to win the fight.
It is a scaling support, which means that it is not the strongest in the early game, but the later the game goes on, the stronger it gets.
This is mainly thanks to her passive absolution as she gains additional attack range, damage, and critical strike chance the more souls you collect.
It is important to wander around and pick up as many souls as possible. These spawn and fall from dead enemies to the ground. You can also get more souls by attacking the opposing champions twice.
Senna can also be played in Duo Lane (ADC), check out the alternate build at the top of the page! Senna in the role of ADC works similarly to assisting Senna, which means she isn’t that strong in the early game, but once you get a few souls and items she can do a lot of damage.
However, the structure is very different. You focus more on attack damage and armor penetration than on a tank build like Support Senna.
This allows you to do more damage and be what your team needs to be.
SENNA’S ITEM BUILD SUPPORT
SENNA’S ITEM BUILD DUO (MARKSMAN)
SENNA’S SKILL ORDER
Senna can absorb mist by attacking souls that spawn from dead enemies. She can also take Mist from opposing champions, hitting them twice in a matter of seconds. As a Senna, you want to make sure you gather every soul and attack enemies whenever you can. The more souls you get, the stronger it gets!
Each smoke stack grants attack damage. All 20 stacks of smoke grant attack range and critical strike chance. A percentage of the excess critical strike chance is converted to physical vampire.
You can see how many stacks of fog you have at the bottom of the screen. Just try to fight when you hit 20/40/60/80/100 stacks so that you get the extra range and critical hit chance that can turn the odds in your favor.
Senna’s Relic Cannon takes additional time to fire, deals additional physical damage, and temporarily grants Senna a percentage of the target’s movement speed.
Keep this in mind if you want to fight champions and attack automatically.
Piercing Darkness (1st skill)
Senna shoots a piercing shadow through any object, dealing physical damage to enemies and restoring health to allied champions. It is important to note that senna is also cured of this ability so that when you are weak you can use it to try to keep yourself alive. Hitting an enemy with Piercing Darkness counts as a Mist-gathering attack for your Passive Absolution. A nice simple combination is Q> AA to get a quick passive smoke stack.
Penetrating Darkness has the same casting range as Senna’s attack range, and its casting time increases with attack speed. That said, the more souls you get to increase your attack range, the better this ability gets! It also applies on-hit effects to opposing champions, which is why items like Frozen Mallet and Black Cleaver are really powerful.
Last Embrace (2nd skill)
Senna sends out a wave of Black Mist, dealing physical damage to the first enemy it hits. After a second delay, the target and other nearby enemies will be rooted for a little over a second.
This ability is Senna’s main crowd control ability and can sometimes come into play when hitting multiple enemies at the same time. It also moves very quickly so you can catch someone who isn’t focusing for a simple passive stack, or maybe even kill them.
Curse of the Black Mist (3rd skill)
Senna Wild Rift Build dissolves in a cloud of fog for a few seconds and becomes a Wraith. Allied champions who enter the mist are cloaked and become Wraiths when they leave. Wraiths gain movement speed, are undetectable, and hide their identity as long as there are no enemy champions nearby.
This ability can be used in a number of ways. It’s a great move speed spell when you’re trying to escape enemies or get away from a team fight, or you can use this ability as a sneaky attack tool just before your team attacks so they’ll become invisible and the enemies don’t know they’re in nearby.
Dawning Shadow (Ultimate)
Fires a global wave that shields allies for a few seconds while dealing physical damage and fogging enemies who are in the center.
This ultimate is a global ultimate, which means it goes from one side of the map to the other. It is important to always keep an eye on the minimap to see if there are any fights taking place on other lanes so that you can use your ultimate to influence this fight in favor of your team.
In general, when using Dawning Shadow and playing Senna it is always important to stay on the defensive and have all of your teammates up front so you can shield and protect them.
SENNA BUILD BREAKDOWN
Senna does well with tank and attack damage items, which allow her to be tanky while dealing damage at the same time. During the game, Senna gains attack range and range with her first ability, Piercing Darkness. Black Cleaver gives you attack damage and health, and allows you to reduce the armor of enemies and gain movement speed from really great distances. The rapid fire cannon allows you to fire the passive weapon from an even greater distance and it will be really difficult to get on Senna. After these 2 core items, you want to get more attack damage in order to do more damage.
Grasp of the Undying
Senna benefits greatly from stacking health, which means that you can stay in combat from a great distance so you can do more damage, heal, and stack even more health that can help you in the long run.
With Senna and this build, immobilizing enemies is very easy. Weakness works slowed down with Frozen Mallet and if you immobilize enemies, they’ll take even more damage.
As a support champion, your main job is to keep your team alive, and loyalty is a great rune that can help do this effectively!
This rune allows Senna to gain even more movement speed around allies, which helps her get closer to enemies for automatic attack, slowing and rooting.
For summoning spells, Flash is a must for most champions. It’s a great spell to get you out of a bad situation, or it allows you to blink and save your ally or even get a kill. The second spell is heal as it works very well when your AD Carry Barrier is taking. However, if your low lane (AD Carry) duo also needs healing, it’s not worth picking as you won’t get the full effect. When this happens, toggle Heal with Exhaust.
HOW TO PLAY SENNA
Senna is about average in the early game and laning phase. It doesn’t offer much, but it can knock down enemies early on and heal themselves and their bodies to keep them alive and healthy. It’s important to always look for ways to attack the opposing champions twice so that you can get your souls and stacks faster.
Also, remember to always attack the souls that fall to the ground the last time your AD Carry hits minions. This can happen quite often, so make sure to pick them all up. If you’re looking to hunt for attacks or fall back, Last Embrace is a great tool for rooting multiple enemies when they’re close together, and you can use Curse of the Black Fog to increase movement speed and camouflage yourself.
This is where the fun begins! Once you hit the late game with Senna you should be around 60 / 80ish stacks depending on how good you were at soul gathering during the early game. In addition to the core items, you can now sit back, perform auto-attacks, and use your Piercing Darkness from really great distances to apply slows, heal and damage the enemy team. The AD carry on your team is one of the main sources of damage and it’s really important to keep him / her alive!
Senna is a great baby carrier! She is not your traditional support to sit back and peel for your team. She wants to be active, roam the map and do a lot of damage. If this sounds like the kind of support game you’d want in a prop, then I defiantly recommend that you buy it and give it a try!